His persistence was rewarded with a jail sentence, yet it becomes very obvious too that being jailed for the failed robbery did not make any difference and he immediately chases after a nearby bank truck in the Lawyered Up ending of Escaping the Prison once acquitted.Įven after being arrested and having to escape, it is clear he learned little, with his eyes turning into dollar signs upon seeing the Tunisian Diamond on the news and immediately preparing to steal it. He is first seen attempting to rob a bank in the first game. Henry's primary trait is his selfish greed.
#Sf2 tier list full
He can be heard detailing a plan to Charles, asking a Toppat security guard to raise a barrier, and reacting to misplacing the Leafmöde in a fail, as well as speaking nearly a full sentence to Ellie during a fail scenario. In Completing the Mission, Henry is considerably more vocal than in previous instillments. On several occasions, he lets out a word or two (such as the grenade belt in Escaping the Prison, and the branch fail in Stealing the Diamond). Henry is a mostly silent protagonist, often letting his actions speak for him. These scenarios make for solid evidence showing that as arrogant as Henry may be, he does genuinely care about other people and/or his friends and isn't entirely out for himself. He can also agree to Charles Calvin's dangerous mission proposal in order to take down the Toppats for good, despite not having anything to directly gain from it. He can assist his cellmate, Ellie Rose, in their escape from the Wall.
#Sf2 tier list free
Henry can choose to free Dave Panpa from the Toppats' captivity, a guard who is, ironically, guilty of his prison outbreak. His combat techniques reflect his reckless nature.ĭepending on the path chosen by the player, Henry can also be seen selflessly helping others out. He is remarkably greedy, constantly in pursuit of valuable items such as various large gemstones, miscellaneous precious items stolen by the Toppats, or simply just cold-hard cash - which causes him to get in trouble more often than not. He sees himself to be legendary and commonly acts in a grandiose manner, but this cocky behaviour is usually what causes whatever mission he is on to result in often humorous failures. He frequently makes silly and outright mindless decisions, which is usually what leads to his many incarcerations. Henry is a majorly lucky, yet equally unlucky person. This includes a metallic left arm and a spine. In the Revenged ending, Henry is given cybernetic abilities by Dr. If he just joins them, he wears a dark blue hat with a golden "H". If he becomes the new leader of the Toppats, he wears a black hat with a golden dollar chain. Henry wears brown shoes in all his appearances. After escaping from The Wall, Henry is tasked with a new objective to defeat or help (depends on his choices) the Toppat Clan, who plan to taking themselves and their gems on a space station by rocket, and never be found, free to invade any place on Earth with ease without worry of governments trying to bring them down.ĭepending on his choices, Henry either becomes a successful Government agent, a bounty hunter, part of a criminal organization (either as its leader or a recruit), a cyborg, or a space resort owner, or continue his criminal ways, either solo or with a partner. Sometime later, Henry is imprisoned in The Wall complex until he manages to escape/flee, either by himself, with a fellow prisoner, Ellie Rose or with assis tance from either the Toppat Clan or Charles. He is then approached by General Hubert Galeforce and pilot Charles Calvin of The Government, who offer to drop all charges against Henry if he helps them take down the notorious Toppat Clan. After his es ca pe from West Mesa Penitentiary, Henry's life quickly changes, and he becomes somewhat of a well-known criminal after his successful th e ft of the Tunisian Diamond. A kleptomaniac, Henry started out as an insignificant thief out to make some quick cash. Henry Stickmin is the titular main protagonist of the Henry Stickmin series.